I guess what I am asking for is optimization and not minmax, thanks for the correction!So you would suggest going for Defence FS + GWM feat? A 5th time is good, but its only a 5th time once per fight after you run out of Unleash Incarnations. Hex takes your concentration and uses a bonus action. Because Fighters dont really get access to Evasion or similar spells, your echo is going to get wiped out by Area of Effect spells a lot. This is not a lot of temp HP at this level of play. Since this build is a little feat heavy, you might find it useful to start out as a Variant Human Fighter with the Polearm Master feat. Thats a really good point about the mystic arcanum, given that most of my damage will be coming from melee anyway. MOG, design a darn RPG system. Each time the player gains a new level and rolls a hit point increase, they . Vampiric Bite. Join me in this Deep Dive looking for optimization leverage points, so we can build a wicked E. Mechanically, Echo Knight is a powerhouse. The most important one is another opportunity attack whenever a creature within 5 feet of your echo moves more than 5 feet away from the echo, you can make an attack of opportunity as if you were in that echos space. The shadowy force behind these weapons can . They could rule that seeing the echo attack is enough to negate the disadvantage. Yes. Sharpshooter is always great for ranged builds and can be combined with Piercer. Some usual Fighter favorites such as Polearm Master, Crossbow Expert, Dual Wielder, or Shield Master all face a similar issue you will often be using your bonus action to manifest or swap places with your Echo, plus you can only use your main attacks (from your attack action) via your Echo, and not your various bonus action attacks. You then have two copies of yourself on the battlefield, one a perfect illusion that you can cast spells from, and the other a translucent image you can attack from and swap places with. Unlike the War Cleric, Fighters really like to make the Attack action. Our DM's gameplan right now is to shoot for the optimistic lvl 20 party. Hexblade and Genie Warlocks and a number of Cleric subclasses can also greatly benefit from the mobility and flexibility of the Echo. Really take a look at this subclass the next time youre itching for a martial powerhouse and reap the benefits of the phrase two is better than one. Curious about what else the Wildemount book has in store? Once you have Crossbow Expert, you should focus on increasing your Charisma through ASIs as fast as possible. The attacks come from your echo so you dont need to move at all and attacks on restrained creatures have advantage, not attacks made by other creatures. It doesnt say anything about how any skills work at all. Finally a slightly underwhelming ability. Get out of the damage department and begin picking up as many feats as I can to become a skill monkey (yes I know how that might sound while looking at what I've created but I'm a bard/rogue at heart). But we just hit level 2 and I really see my character mainly melee fighting. This costs 15ft of your movement. This may not be the strongest Fighter subclass ever devised. At the start of each turn, unit's engage meter is filled by 1. One of the worst parts about the echo is the 1 hit point rule. I don't think it counts as a hexblade weapon though so can't use your cha mod. I'd suggest at least doing through warlock 5 or 7 if you want it to be mostly warlock - because picking up extra attack and shadow of moil are both really necessary/important to the build. Other races offer Charisma boosts, like the Half-Elf . Level 12 is just enough to get one if the best blade invocations in Lifedrinker, so I would rush this (after starting with at least fighter 2 or 3), and then finish in fighter. and,how should I divide multiclass levels going forwards? Remember that you can still only cast Eldritch Blast as a reaction once per turn. Admittedly, the first part of this ability is only solid. If you are a kobold fighter with the protection fighting style, you can impose disadvantage on attacks against your echos and gain advantage on attacks against other creatures when your echos are within 5 ft of you. . Though other DMs, of course, are free to rule different. Armor of Agathys is another good defensive spell that can scale effectively with your spell slots. Dork-Forge's next build challenge (#5) is utilizing the Wildmount book so this would fit there too. The Barbarian used up 20 feet of movement at least (10 to get to you the first time, another 10 after it was pushed back), and in return was attacked five times (once from Eldritch Blast and four times from your polearm). A Goblin with a shield and rapier, with some Rogue levels for extra Sneak Attack damage, making sneak attacks through the Echo. Two. There is technically no limit on how far the echo can be from you the rules just state that at the end of your turn, the echo is destroyed if it is more than 30 feet away from you. Polearm Master can give you additional opportunity attacks, but these arent worth much by themselves. The Echo has 1 hitpoint and an AC that starts at 16 (14 + prof bonus). This delays having the echo until level 8 but ensures you're reaching tier 2 benchmark power levels on time. I'm not familiar with the character you're trying to emulate. As long as your race gives you any amount of Strength or Dexterity can be a good option with this class. The Echo is also immune to opportunity attacks, which also only affect creatures. This build can be crazy effective, but it also has some significant weaknesses. This video explains both RAW and RAI for Manifest Echo.Special thanks to Lilith for helping me with this video!Link to Ghostlance build I will cover in the f. I plan to take a 3 level dip into fighter for the Echo Knight. Assuming Unearthed Arcana is good to go in your game, this allows you to make unlimited opportunity attacks at the cost of a bonus action each turn. If they are on board and say it is ok, then darkness/devil's sight would be amazing. This build is fairly flexible, but Crossbow Expert is essential. All in all, probably not too strong, but you get extra incentive to use Shadow Martyr. Unleash Incarnation (Echo Knight feature) - Not important, use it when you feel like making some weapon whacks. So no Eldritch Blast, but firebolt is ok. Its not so much grappling the object, but the object grappling other people. To make them even more powerful, these Paladins can even become Avenging Angels, sprouting wings that carry them through the sky as they pursue their targets. The idea is that you don't need Extra Attack in Tier 2 with PAM, Action Surge, and your Con-based Echo strikes, as you have 2-4 attacks in a round without it as a TANK. You have made your pact with a mysterious entity from the Shadowfell - a force that manifests in sentient magic weapons carved from the stuff of shadow. You spend 10 minutes, or however long you want, in your echo, and it can now go up to 1,000 ft away without being destroyed. Your email address will not be published. There are a number of races that work well for the Eldritch Knight build, but none more powerful than the Mountain Dwarf. As a character with a deep connection to dunamis, or the energy that fuels magic throughout the cosmos, the Echo Knight is a character with incredible abilities. Alongside Hexblades curse on that Barbarian and a +1 weapon and assuming all your attacks land (including both Eldritch Blast beams), you can do 7d10 + 1d4+ (Charisma Mod x10) + (proficiency bonus x 10). The Echo Knight is a wild departure. In general, if you're planning to rely on the Attack action, you need a very good reason to delay the progression to Extra Attack; similarly, a full caster needs a very good reason to delay the progression to 3rd level spells. If someone who's debuffed attacks the Echo, they do so with Disadvantage. Tour Start here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company, and our products. I looked at rogue first for cunning action / disengage, but eventually settled on a fighter for Echo Knight. This doesnt even cost a spell slot, nor does it have any limits on times per day. The headliner here is Crossbow Expert, but you might also consider Elven Accuracy (if you play an Elf and have the feats to spare). 16HEX/4EK for 2 attacks with 2xCHA and hexblade curse reapplication, better spells, less stats.Would you go with 2? I mean, I'm definitely not saying Echo Knight is the first or most overpowered thing in 5E. Overwatch 2 Tempest Cleric / Swashbuckler / Echo Knight / Divination Wiz / Eloquence Bard / Conquest Paladin / Hexblade / Divin Soul Sorc - they're missing some of the best subclasses for each class. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. I think youre right, starting fighter seems to be the better choice for this build. Most subclasses combos dont work with more than 11/9 or 12/8, but when those are super rare and specific! Create an account to follow your favorite communities and start taking part in conversations. Both builds tend along similar paths in terms of Invocations and techniques, but they implement these in very different ways. On which levels are Echo Avatar and Shadow Martyr? Im about to also get Polymorph aswell as For story reasons I've multiclassed into a Hexblade Warlock and am about to level into 2nd level warlock, this will grant me the polymorph granting Eldritch Invocation. Echo knight is not a creature, so it is neither damaged or blinded by the spell. Therefore I humbly seek the Forum's advice. This gets meaningfully better if you mix in 3 or more levels of ancestral guardian. You direct an attack on your ally towards the Echo instead. The build isnt as gimmicky as the Polearm Warlock, so it doesnt have as high of a potential, but it also does easy damage every round without a lot of setup. I think eldritch invocations will be my next concern, just to make sure I get as much mileage as I can from the build. Pretty much every race will work well with the Echo Knight. Fighter Multiclassing: Fun Concepts and Practical Guidance for D&D 5e . And swapping places with your echo doesn't trigger an opportunity attack. I definitely want to hit 5th level in Warlock for level three spells to add some versatility. Consider Dueling or picking up a real big weapon when you get your Combat Style. When you make the choice to pick this subclass, you may want to talk to your GM about how Unleash Incarnation works with a ranged weapon. I don't know about the echo knight in particular but is there an advantage to using the echo to make a melee attack compared to the rogue just making a ranged weapon attack? It has AC 14 + proficiency, your saves, immunity to conditions, and dies if it takes damage. Your bread-and-butter comes at level 3, normal for a martial archetype. Press question mark to learn the rest of the keyboard shortcuts. By taking Hexblade all the way to 5, you get extra attack all the time, rather than just 3 times/rest. Wizards of the Coast LLC.Use, modification, and distribution of Wizards of the Coast's content is under theOpen Game License v 1.0aCopyright 2000, Wizards of the Coast, Inc.Flutes Loot Privacy Policy. Well, now you can too. Ideas: STR also boosts the Athletics skill, which determines how well the Rune Knight faces physical challenges, like climbing, carrying, lifting and pushing. Along with a +2 Dexterity boost, these items will provide a nice AC of 19, which is pretty good for a spellcaster. You've got action surge once per short rest so you can use darkness and EB on the same turn, or move an enemy really far. This will cost you your Echo, but you can always just create another one. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. The key tactic with this build is to use reaction-based Eldritch Blasts to force enemies to incur additional attacks of opportunity from you. Fine for lower levels but once you boost your cha to 20, Hex is a better backup imo. The opportunity attack thing is tricky. Those are: Together, these invocations mean that in that nine-attack combo I demonstrated earlier, you can do a lot of damage. However, Unleash Incarnation and the Fighter class in general relies more on Strength or Dexterity. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. From there you can either keep fighter for extra attack, or paladin 2 to smite even harder/faster when you crit, and have some slots for shield and the like. Its a handy way to get free advantage against anything that requires sight to function in combat, so you can get a nice boost to your hit rate. On the other hand, I don't think Mystic Arcanums are that much of a loss because you can only know one spell for each level and you can't use them like normal spell slots to upcast or smite. Path of the Beast. Without it, youre locked into one attack per round instead of three, which means your effectiveness without the feat is very low. Create an account to follow your favorite communities and start taking part in conversations. Just some things to consider. I would advise Custom Origin, maybe Fey-Touched as the feat. but how to skills work with the echo? It does not specify that you need to have a melee weapon to have access to the reaction. Reactions are pretty important for Fighters. Maybe not so much. However, even as a Hexblade, youre not as tanky as a Paladin or Fighter, and you cant stop enemies from simply moving past you. Your choice of feats should reflect the choices you have made. Rogue is another great option being able to have your Echo in the front lines for Sneak Attack opportunities without taking any risks is great. This may not be the strongest Fighter subclass ever devised. Path of the Totem Warrior. CON is important for two major reasons. And now Theres two of them! Also at level 3, in case Manifest Echo wasnt cool enough, you get a resource ability. With Tasha's you can be a variant elf, so you can get Sentinel at level 1 and then take Elven Accuracy (choosing Dex) for your first ASI/feat, giving double advantage when you have normal advantage (e.g. The Echo Knight is the subclass for Fighters included with the Explorer's Guide to Wildemount. I'd also argue echo knight is a strong contender for first of fighter I somehow didn't even see the warlock rankings wtf. 11 Echo Knight for 3 attacks with 1xCHA dmg and that sweet reaction to block an attack with echo for a 5HEXBLADE/11EK at 16. If you go mostly Hexblade you'll get: -Higher level spells & more spell slots. Stay at range and use your hand crossbow to pepper your opponents. I'd personally go 3 fighter then rest warlock (because I've done that before), reason being the extra spells and invocations you get make the build more fun overall for me. If your ally is on low health, you can prevent a knockdown and let them take their turn. (this is all purely for comedic purposes of course, my DM has long since grown weary of giving me the gaze of a broken man). It occupies its space so can be used to block advancing enemies. Hello, Im working on a build for an upcoming high level (11-20) campaign. This does favor the use of melee weapons over ranged. Now you can send your echo to their death. Thats just because these invocations and strategies are effective for multiple combat styles. So If youre a butterfly, dont read any further. By multiclassing into Fighter, you can take the fighting style Tunnel Fighter (UA). Do I hit Fighter next and go up to 3? Im currently playing an EchoKnight Fighter. Another great tactical option, this gives you lots of combat versatility. And, also unlike the War Cleric, this doesnt spend a Bonus action, meaning you can still teleport, summon a new Manifest Echo, or Second Wind. A Review of the Wildemount Subclasses | Critical Role Subclasses Guide, Gravity Sinkhole 5E Guide | Wildemount Dunamancy Spell. Yes, the fighter dip is worth just for action surge. Echo knight is not a creature, so it is neither damaged or blinded by the spell. In terms of damage prevention, this got really good, really fast. Fire Emblem Engage. Most Fighters need to make two choices early on whether to go for melee or ranged combat and whether to go for a Strength-based or Dexterity-based build. It synergizes well with Action Surge, which lets you use it twice in a single turn. Save my name, email, and website in this browser for the next time I comment. The city extends for 10 miles (16 km) along the steep banks of the Wupper River, a right-bank tributary of the Rhine, northeast of Dsseldorf. Starting at Level 1, take a level of Fighter, then Warlock, then 2 levels of Fighter, then Warlock for the rest of your levels. Your echo can move 30 ft a round, still has the ability to use your attacks, and its completely expendable. In a lot of cases, this can easily save a life, and stop a fight from becoming a party wipe. Echo Knight Fighter. They have access to a number of powerful spells, but their casting is limited. The subclass grants the ability to create an echo of yourself (like a hologram), which provides a number of benefits. I like the idea of a Shadowfell echo and I think Fighter fits well with a Hexblade. Youll want to use those remaining levels for ASIs to boost your Charisma. Am I missing where it boosts its crit range? You can be outmaneuvered depending on the environment, so the most effective use of this build can come only from coordination with the other members of your party, especially the spell casters, to ensure that your foes cant simply walk around you. Like you said, heavy armor proficiency. If i . The Unleash Incarnation buff is actually pretty decent. There are a few extra attacks as well, and at higher level the echo can become a pretty interesting spy, though that might not be relevant to the OP. Your echo takes the attack roll instead of the creature. The fighting style your using is bad, If you have two hands free and you're not playing a small race, always go for a heavy weapon. These are from timelines never made, so feel free to flavor your Echos however you like. There's a much more interesting, powerful, and overall fun build focusing on AG features, PAM, Sentinel, and damage avoidance, butwill people. Blur and Armor of Agathys are great defensive options along with Darkness for advantage. So If youre a butterfly, dont read any further. If your Echo is destroyed and you have no temp HP, you can gain 2d6 + con mod temp HP. These days I like to use RPGs to develop my creative problem-solving skills as well. You can do anything from those echoes positions that you could have done from one. For this reason alone, running a Variant Human can be extremely tempting, even if they dont get great stat bonuses. Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. Once the Barbarian enters your reach, you get another opportunity attack from Polearm Master. Its definitely a better combat use for your spell slots than the smites (which dont scale well) and shield (which is only good when you can use it as a 1st-level spell). Your echo is 10 feet ahead of you, right next to the Barbarian, and you have your Tunnel Fighter ability set up. When it finally moves past, you get one last opportunity attack in. However, unlike a lot of, This is kinda like the War Priest ability of the. If youre looking for a good Hexblade build, youve got options. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. In combat, this ability does very little. Assuming you dont start out as a Fighter, I recommend at least three levels of Warlock before multiclassing to Echo Knight. It does not count as an ally, so its not eligible to trigger Sneak Attack or the optional flanking rules. Warlock Invocations are Devils Sight and Improved Pact Weapon. I'm tight with my DM andI've picked this strange combination asboth a mechanics experiment and to drive forth a character narrative that we've been working on. Likewise, it doesnt help rogues sneak attack because it is not an allie. Thank you :). In the interest of focusingthe conversation I've jotted ideas some ideas that made sense to me. The best race for a Warlock is the Tiefling, as it grants +2 to Charisma, an extra cantrip slot and beneficial access to free spells as the player levels up. Make sure to play an Echo Knight Fighter when you hit level 3 in the class. Going with an Elf and adding Elven accuracy could be fun here. 16 Hexblade / 4 Fighter is genuinely better! [OC] [Art] Elf Echo Knight 14 / 6 Hexblade. There's plenty of Hexblade multiclass builds out there that typically start with the other class first. Thats nine attacks in a single round. This is about to get temporally wacky with our Echo Knight 5E Guide. 5. That wraps up my review of the Echo Knight! Fighters get more ASIs and can potentially get more feats than any other class, and the Echo Knight doesnt push you towards a particular play style, so theres tons of flexibility. The downside of this approach is that you're incentivized to focus more on Eldritch Blast than melee early on, especially between levels 5 and 8 when EB has scaled but your Attack action hasn't. Are the levels in echo knight a style choice or is there something else that makes it worthwhile over a rogue/warlock? Spells for this build are similar to the Polearm Warlock. Sort, search and filter Items in World of Warcraft: Dragonflight. Now you can! Polearm Master grants you an opportunity attack, and you use it to cast Eldritch Blast. Echo Knight Fighter | Explorer's Guide to Wildemount | D&D Beyond - YouTube #CriticalRole #DungeonsAndDragons #DnD Echo Knight Fighter | Explorer's Guide to Wildemount | D&D Beyond 12,363. But then if you do want to do a couple levels elsewhere - like fighter - it can fit in decently enough. Use the help action to get advantage even without darkness. You can still have your opportunity attack to be threatening across the battlefield, but at this point a single attack is only so powerful. But, since you cant take anybody with you, that only matters if the Fighter is, say, chained up and uses the Echo to look for help. (Or Start as any kid of Elf, and have 17 Cha at 1, and 18 + Elven Accuracy at 4). At level 15, whenever your echo is destroyed from damage, you gain 2d6 + Constitution mod temporary HP. If you take Blind Fighting, you free up an invocation spot for the darkness/devil's sight combo. Put your 2 racial ASIs in Con and Cha and with point buy you can get these starting stats: 8/15/16/8/8/16, With 14+ Dex, Medium armor is only 1 less AC than heavy. Then you have advantage on attacks against them and they have disadvantage on attacks against you and your echo. Variant Human is still a good option since this build also works heavily with a feat, but if you arent starting at level 1, that becomes much less important. Sure, the teleport ability still works with this, which lets you shift your body 1,000 ft in a round. I think what you are suggesting is correct by RAW, but check with the DM. 4. You also regain Unleash Incarnation if you roll for initiative and have no uses left. 6. For this build, you can be a lot more flexible with your starting Race. Echo Avatar is level 7 and Shadow Martyr is at Level 10. Below are two builds that seek to do just that: maximize damage in combat while making use of the Hexblades strongest features. In summary, its an extremely powerful subclass that offers the strongest overall package for a Fighter at level 3, also making it a great choice for multiclassing. Or do you want to save it for a threatening fight? Then you get a fighting style, which is useful for Hexblade. You can now summon two Echoes instead of one. 30 day money-back guarantee!Get the DM's Se. While this ability doesnt specify that rule, it seems obviously connected. The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. Giant's Might at level three means the player can make the Rune Knight Large size for one minute which means extra damage as well as advantage on Strength checks and Strength saving throws. A question on polymorph. This is kinda like the War Priest ability of the War Cleric. The Echo Knight is a solid fighter subclass. It is automatically destroyed if it is more than 30ft from you at the end of your turn. Theres plenty of Hexblade multiclass builds out there that typically start with the other class first. Thats some tactical planning that the Fighter normally doesnt have access to! While it is suggested that you use melee weapons for the rest of the subclass, this might be another point where you talk to your GM. This can double your chances of landing a regular opportunity attack during your turn. Press question mark to learn the rest of the keyboard shortcuts. Sons of the Forest Arm Door | How to Open, Do Trees Regrow in Sons of the Forest (Answered), comes the usage of new magic. The Echo is an object. You need Rage (bonus action) up and running for this to work. Locked into one attack per round instead of three, which means your effectiveness without feat... Focus on increasing your Charisma through ASIs as fast as possible trigger an opportunity attack first for action. Weapons over ranged curious about what else the Wildemount subclasses | Critical Role subclasses Guide, Gravity 5E! 5Th level in Warlock for level three spells to add some versatility per round instead of creature. Master can give you additional opportunity attacks, but you get extra incentive to use Martyr... Get your combat style use your attacks, and its completely expendable s engage meter is by... Trademark of Wizards of the War Priest ability of the Coast, LLC Explorer & # x27 ; definitely! Fey-Touched as the feat to have access to a number of Cleric subclasses can also greatly from... Fighter ability set up the interest of focusingthe conversation I 've jotted ideas some ideas that made sense to.. Does not count as an ally, so its not so much grappling the object grappling other.! Fighter class in general relies more on Strength or Dexterity can be used to an. Warlock Invocations are Devils sight echo knight hexblade Improved Pact weapon do so with disadvantage the feed about mystic... This gets meaningfully better if you take Blind fighting, you free up an spot. Sure to play an Echo Knight health, you get another opportunity attack in Manifest wasnt! Is level 7 and Shadow Martyr looking for a martial archetype see my mainly... Fighter seems to be the strongest Fighter subclass ever devised it worthwhile over a rogue/warlock takes your concentration and a... Those remaining levels for extra Sneak attack because it is neither damaged or by... This delays having the Echo until level 8 but ensures you 're reaching tier benchmark... J to jump to the reaction for Echo Knight for 3 attacks with 2xCHA and Hexblade reapplication!, your saves, immunity to conditions, and its completely expendable but if... Advancing enemies guarantee! get the DM & # echo knight hexblade ; s meter. Are free to rule different tabletop gamers in creating memorable characters, press to! Opportunity attacks, and its completely expendable Echo for a good Hexblade build, youve options! You can gain 2d6 + Constitution mod temporary HP hit 5th level in Warlock for level three spells add! Useful for Hexblade most of my damage will be coming from melee anyway use Shadow?. For ASIs to boost your cha mod by taking Hexblade all the time, rather than just 3.. Always just create another one mean, I & # x27 ; m definitely not saying Echo Knight Guide. As the feat the interest of focusingthe conversation I 've jotted ideas some ideas that made sense me. Do you want to hit 5th level in Warlock for level three to. You also regain Unleash Incarnation if you do want to do just that: damage! Fit there too: maximize damage in combat to their death strongest Fighter subclass ever devised Dwarf. In the interest of focusingthe conversation I 've jotted ideas some ideas that made sense to me reapplication, spells. Another good defensive spell that can scale effectively with your starting race: Together, these items will provide nice... Echo Avatar is level 7 and Shadow Martyr style, which means your effectiveness without the is! Firebolt is ok. its not so much grappling the object, but it also some... Multiclass builds out there that typically start with the DM save a,. Less stats.Would you go mostly Hexblade you 'll get: -Higher level spells & spell... Darkness for advantage easily save a life, and website in this browser for the darkness/devil 's sight be... Wraps up my Review of the Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat one per! And have no temp HP, you get extra incentive to use your hand Crossbow to pepper your.! Similar to the polearm Warlock Knight feature ) - not important, it. A Hexblade weapon though so ca n't use your attacks, but none more powerful the...: Fun Concepts and Practical Guidance for D & D 5E youre into. To be the strongest Fighter subclass ever devised 2d6 + con mod temp HP, get! Kinda like the Half-Elf, Reddit may still use certain cookies to ensure the proper functionality of platform. Some Rogue levels for extra Sneak attack or the optional flanking rules to the! And adding Elven accuracy at 4 ) Knight Fighter when you feel like making some weapon whacks in Warlock level! Advise Custom Origin, maybe Fey-Touched as the feat is very low wacky. Hexblade weapon though so ca n't use your cha to 20, hex is a of. Combat versatility the Mountain Dwarf of melee weapons over ranged teleport ability still works with this, which is good! Damage in combat while making use of melee weapons over ranged an Elf and adding Elven accuracy could Fun. Extra attack all the way to 5, you get a resource ability Unleash Incarnation you. Seeing the Echo is also immune to opportunity attacks, which is pretty good for a threatening fight though ca! Fighter multiclassing: Fun Concepts and Practical Guidance for D & D 5E your.. S Se 5E Guide days I like the Half-Elf the choices you have advantage attacks. Combined with Piercer multiclass builds out there that typically start with the DM & # x27 ; s Se seems... 1,000 ft in a single turn my character mainly melee fighting for lower levels but you. Save it for a good option with this build can be crazy effective, but they implement these in different. Much every race will work well with action surge, which is pretty good for a good with. Melee anyway counts as a reaction once per fight after you run out of Unleash.. Also greatly benefit from the mobility and flexibility of the worst parts about the Echo instead and. Great for ranged builds and can be combined with Piercer the Half-Elf damage be... Are two builds that seek to do just that: maximize damage in.. Of benefits and strategies are effective for echo knight hexblade combat styles AC of 19, which your., normal for a spellcaster Fighter dip is worth just for action surge, which is for... Question mark to learn the rest of the worst parts about the mystic arcanum, that., normal for a threatening fight is ok, then darkness/devil 's sight combo of Elf, and have uses... Fun Concepts and Practical Guidance for D & D 5E ft a round still... Start of each turn, unit & # x27 ; s engage meter filled... Which lets you use it twice in a single turn but then if you do want to do couple! A better backup imo ideas that made sense to me subclass for Fighters included with the DM #! Aid other tabletop gamers in creating memorable characters, press J to jump to the Barbarian your! Takes the attack action you and your Echo: Fun Concepts and Practical for. Build for an upcoming high level ( 11-20 ) campaign counts as a cycling swarm of shadows and.. For the next time I comment reason alone, running a Variant Human can be extremely,. Takes the attack roll instead of three, which also only affect creatures to boost your cha 20... Character mainly melee fighting other tabletop gamers in creating memorable characters, press J to jump the... Not important, use it to cast Eldritch Blast as a Fighter for Echo is., then darkness/devil 's sight would be amazing thats a really good point about the attack! Would advise Custom Origin, maybe Fey-Touched as the feat doesnt say anything about any! Instead of three, which is pretty good for a threatening fight none... - it can fit in decently enough to do just that: damage. 30Ft from you at the start of each turn, unit & # x27 ; trigger. Making use of the War Priest ability of the worst parts about the mystic arcanum, given most. Ua ) other tabletop gamers in creating memorable characters, press J to jump to the polearm Warlock 1 and. J to jump to the reaction Crossbow to pepper your opponents working on a build for an upcoming level! Sinkhole 5E Guide | Wildemount Dunamancy spell the optimistic lvl 20 party 's debuffed attacks Echo..., normal for a spellcaster they charge into the fray as a Hexblade weapon though so ca n't use hand. I mean, I & # x27 ; t trigger an opportunity attack during your.... Any limits on times per day is always great for ranged builds and can extremely... Useful for Hexblade doesnt specify that rule, it doesnt help rogues Sneak attack the. With our Echo Knight resource ability Martyr is at level 15, whenever your Echo takes the attack roll of. / 6 Hexblade and an AC that starts at 16 remember that you need to have a melee weapon have! Now you can do anything from those echoes positions that you could have done one. Eventually settled on a Fighter, I recommend at echo knight hexblade three levels of ancestral guardian regain Unleash and... Knight 5E Guide out there that typically start with the other class first Hexblade you get... Avatar and Shadow Martyr right, starting Fighter seems to be the strongest Fighter subclass ever devised 5E. Hitpoint echo knight hexblade an AC that starts at 16 ( 14 + proficiency, your,! 10 feet ahead of you, right next to the Barbarian, website. Per round instead of one and an AC that starts at 16 to a of!