I always appreciate another excuse to play the game again! If your online experience gets worse, please let us know. @WARRiillAAA are you blind? Whip Cross was giving Rice a little too much positioning flexibility and caused problems with the new armor change, so it was removed, Whip Back gives Rice more decisions to make (corner or damage?) Got a game with friends? This fixes a bug introduced in 0.85.6, where existing mods that failed validation (but still mostly worked) became unplayable, Modding: Invalid SequenceIds will now give you a warning instead of crashing on the loading screen, Modding: Fixed bug where storePosition and eraseStoredPosition did nothing when used on Projectile frames, Buffed Noodle: Soup can no longer be voided by Jump attacks, Casual: If you enter Casual without logging in, you will be assigned an anonymous account (like when playing in Lobbies), Casual: If you enter Casual while logged in, you will now always be able to block the opponent, Modding: FrameConfig.invulnVsAirborne added, Modding: FrameConfig.eraseStoredPosition added, Modding: RemoteAnimationConfig.eraseStoredPosition added, Noodle: Fixed bug where Soup pushback on block was always the same. EBF2 Mobile Version: Gameplay: Fixed bug where getting hit by BURST would drain Blue Life (only attacks that deal damage can drain Blue Life), Animation: BEEFCAKE effects animation has been changed to be less disorienting, Buffed Pork: The first hit of Caber Toss is now unburstable, matching the behavior of normal throws, Nerfed Noodle: Grounder can no longer hit airborne opponents, Nerfed Rice: Fixed bug where Swat Slam was missing hurtboxes during recovery and could not be hit by BURST, Fixed Noodle/Rice: Jump's first active frame now appears at the correct height to hit a standing opponent, Buffed Noodle/Rice: Jump now travels further, effective startup reduced 37 > 35, Buffed Noodle: Fist now cancels to Jump on both hit and block, enabling corner combos and fake frametraps respectively, Nerfed Noodle/Rice: Added 8 frames of Recovery + Blockstun to Whip Splash, making it easier to react and punish on block. Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play. Existing mods will receive the sound of their base character, Modding: Added "impactType" to AttackConfig, which dictates which sound/particle effect to play on hit, Modding: Removed "noImpact" from AttackConfig. Tough Love Arena; April 23, 2022 at 2:00 PM EDT Daftar: Tutup Organized by Pressing Escape again will exit to Character Select, Loading: Moved sprite mirroring into memory, Players with a strong internet connection or slow machine will experience slightly longer Loading times, Total package size has been reduced 35%, decreasing hosting costs and bandwidth usage. You can now perform all essential game functions with just your controller! Come celebrate Tough Love Arena being on the Wondercab this Saturday! Online: Switched over to new handshake server. This changes the advantage of up close Lemon +2 > +0, Training Mode: Fixed bug where frame advantage in the top left wouldn't refresh for projectiles, Hall of Fame: Added recent Tough Love Gauntlet results, Fixed Beef: Fixed bug where Lemon could be RAPID cancelled without meeting the LOVE meter requirement, Tutorial: Fixed strategy guide for Feint to match new behavior, Changed Onion: Cackle has been redesigned, Cackle no longer has a follow up attack. Click the heart in the top left when playing online, You can also access the EMOTE system with the keyboard using 1-3, You can disable sending + receiving emotes in the OPTIONS, Slightly reduced size of recovery hurtbox on Sweep, Slightly increased size of hitbox on second attack of Uppercut (to prevent dropping out), Fixed bug where Roundhouse recovery hurtbox wouldn't appear until the end of recovery, Added a little more forward movement to Trip to ensure that the "L > H > L, L" link wouldn't drop, Added RANDOMIZE button to quickly change names in ACCOUNT > EDIT, Fixed bug where ACCOUNT menu wasn't reachable, Added ONLINE > ACCOUNT menu, where you can log in via email and customize your display name, Updated account logic for production testing (coming soon), Decreased size of zip (WIP offline version), Replays now have a submenu where you can copy the replay URL without watching the entire replay, Fixed UI bug where text was too large on the win screen when watching Replays on mobile, Fixed Frame Data menu to fit on mobile displays, Removed the FPS test and Art Ref menus from mobile EXTRAS menu to reduce clutter + there are currently non-functional on mobile, Improved draw performance by scaling graphics down if resolution is greater than 1080 (720 for mobile). All rights reserved. Accounts: Added Carb, Meat, and Spice as name options, Online: Added infrastructure to support new handshake server, Private Match: Fixed bug where you could double-click JOIN, creating orphan connections to the handler, Lobbies: Fixed bug where selecting a custom rotation did nothing, Local Versus: The win screen now shows a two prompts and requires both players to hit rematch, Lobbies: The host can now forcibly move other players to spectate and vice versa, Lobbies: The host can set different rotation options: Winner, Loser, or Random, Lobbies: The lobby settings (roundtime, rotation, etc) are now visible in the lobby view, Changed Garlic: DashBack > Roundhouse startup reduced 18 > 12 to match normal Roundhouse, Changed Garlic: DashBack > Roundhouse forward movement greatly reduced, Changed Garlic: DashBack > Trip replaced with DashBack > Jump, Animation: Rice has been fully animated and polished, Animation: Rice has new options for alternate colors, Changed Rice: Swat hitbox has been slightly shrunk to better match art. )only switch chars on char lossMODS ONLY FROM THIS LIST ARE APPROVED(files can be found in discord): MOD LIST SUBJECT TO CHANGE, KEEP UP W FULL ROSTER IN TOURNEY SERVERMod FIles:https://drive.google.com/drive/folders/1H6zu8eijaM9C3-nBCyWj9NwTMHzQiCUC?usp=sharingCharacter Guide:https://docs.google.com/document/d/1ANmux3zU-AkKf-DyxJW8R-2oB8Cxmv0SES_86lgtVZA/edit?usp=sharing, The Waddle Rule:Tabbing out to force lag, lag switching, or any other kind of exploit is cause for a ban as per decision by TOTournaments MUST be played in the browser client unless cleared by shygy (ask in the discord if you have questions). By making the RC worse, the strength is dialed back a bit, while keeping the chip setups. checking SequenceIds and invalid types) will only run in the ModMenu, and not when loading mods. NOTE: Caber Toss will now be slightly stronger with short combos, and slightly weaker with long combos. Stalled 50% You can enable it manually in Options, Pause Menu: The pause key will require holding while using a text field (eg Account login) and while inside the Modding menu, Emotes: Fixed bug where keyboard inputs could trigger multiple times, opening and closing the overlay instantly, Custom Controls: Fixed bug where changes wouldn't take effect until you refreshed. Now you can choose to use the gear icon to set custom controls for player 2, Character Select: The gear icon is now visible in Training Mode, Custom Controls: Escape will now exit the popup without saving changes, Gamepad: Added logic to support Razer Panthera fightsticks when set to DP (it no longer works in LS), Character Select: Fixed bug where the gear button wouldn't work under certain circumstances, Gamepad: Add limited gamepad support for the Introduction menus, Gamepad: Plugging in a new controller at any menu will open the button select menu, Local Versus: Added a new gears icon next to Mods that allows you to open the Custom Controls menu without a mouse, Mouse: The mouse cursor will now autohide after 5 seconds of not moving, Mouse: A hidden cursor won't force the menu to stick to a button the way it normally does, Desktop: Fixed bug where replay links were invalid, Replays: Added LOAD REPLAY submenu where you can load replays on Desktop / without restarting the game, Menu: Fixed bug where using the ENTER key to submit a text form (eg Join Lobby) could sometimes temporarily lock out controller/keyboard input if you stayed in the menu, Gameplay: The controls reminder at the bottom of the screen will autohide if you have customized your controls, Local Versus: You can now select skins you haven't unlocked, like Training Mode, Character Select: For game modes were you can select all skins (Local Versus, Training Mode), the skins you haven't unlocked yet now have a little lock icon (they are still pickable), Modding: Updated docs with the new SFX ids, Gameplay: Throw animation on hit increased by 5 frames, to give the new sounds more room to breathe, Sound: Added and re-arranged the sound effects for all characters, Sound: Common attacks like Light and Heavy have a pool of 2-5 similar sounds that are played at random, Sound: Jump, Throw, and Special attacks each have a single, distinct sound cue, Sound: Attacks are no longer randomly silent, they will always make a noise, Sound: Added sound effects when you gain a bar of meter, Animation: Added visual effects when you gain a bar of meter, Animation: Ghost Onion has been reworked to make the legs more visible during Sweep, Animation: Noodle's shoes have been recolored for the Pistachio, Strawberry, and Plaid skins, Removed Halloween Patch. We approached this from two angles: nerf the attacker, and buff the defender, > Onion/Garlic can no longer bully Beef/Pork with a Sweep that goes under their Heavy Punch, > Onion can no longer use Hopkick to reset pushback AND get chip from Roundhouse, they will have to choose, > Armor moves were weak to pressure, as the attacker could RAPID to make it safe. (4-back 6-forward, a-light b-heavy c-special). Please give this a try and let us know if the matchmaking feels better or worse! However, in situations like neutral, blockstrings, and anti-airs, Parries should be functionally unchanged. I followed your installation guide to a T, so i'm unsure what i'm doing wrong. Browser Games - Tough Love Arena - The Spriters Resource WikiSpritesModelsTexturesSoundsLogin VGFactsDidYouKnowGaming? Loop has been moved from Key5 to here. The Uppercut nerf only slightly reduces corner damage. If you are not excited to play this game in its current state, then you
No spoilers! NOTE: Startup normally cannot be thrown. It has the same advantage on hit/block, but now it gives the opponent more time to react to no cancels, Buffed Rice: Reverted 0.83.0 nerf to Swat damage, effectively increasing 20,80 > 50,100, Buffed Rice: Swat juggles higher, making it effectively +9 on hit, Buffed Rice: Swat can now juggle into Slap in the corner, Nerfed Rice: Swat can no longer cancel into Whip Back, Nerfed Rice: Reverted 0.83.0 buff that make Swat scale as 1 hit, now it's back to 2, Adjusted Rice: Swipe now hits a second time if the opponent is close, Swipe used to hit once and was +7 on hit and -9 on block, Swipe's first hit is now -2 on hit and -8 on block, Swipe's new second hit is +7 on hit and -2 on block, Like most 2-hit moves, Swipe's meter gain is now distributed across both hits, Swipe can no longer hit an airborne opponent, making Jump a hard counter to Swipe, Gameplay: You can no longer be hit by other attacks (e.g. Deals 0.05 blue damage on block. For (2), we decided to make the parry timing much stricter and universal (first 5 frames). Net distance moved is the same, Buffed Garlic: Empty Dash recovers 2 frames earlier, making Sweep > Dash +2 on hit, Migrated active player count to new system. This should make people more willing to go for parries, while making the attacker less afraid of them. Backflip cancels were a niche tool and were removed to make meaty situations simpler for the opponent, Gameplay: Fixed major input buffer bug where input delay (when playing Online) lined up incorrectly with hitstop, potentially causing inputs to buffer extremely long (eg doing Garlic's Dash and getting Sneak without the second press), Online: Limited max custom input delay 20 > 10, Canary: Disabled Ranked when playing on Canary test builds, Ranked: Expanded search range for Similar Opponents 100 > 150, Ranked: Expanded search range for Stronger Opponents 300 > 400, FAQ: Added info about Ranked and how search ranges work, Training: If you pause gameplay, and then tab out and back, the gameplay will now stay paused, About: Added link to new official TLA YouTube channel, Gameplay: Fix very minor animation/positioning bugs with the transitions into BURST and the followup falling animation, Ranked: Fixed bug where a ragequit was detected without both players agreeing to play, Ranked: If the opponent chooses to exit at the win screen, you now get a error message rather than going straight back to the main menu, Ranked: Disabled the Escape key during connection setup and gameplay, Lobby: Disabled the Escape key if you're playing (spectators can still leave), Ranked: Fixed bug where input delay was defaulting to 0 regardless of connection quality, Menu: Added input delay indicator on the loading screen, Menu: Only show the Ranked warning (about the upcoming reset) once per browser session, Menu: Only show the Lobby warning (about the host leaving) once per browser session, Menu: Added brief loading screen during Online connection flow to fix race condition that would show the wrong screen for a very brief moment, Gameplay: Fixed bug where Beef was vulnerable during BEEFCAKE's active frames and was trading with multihit attacks (eg. -4b is slower, but has frame 5 armor and deals 0.18 instead of 0.07, with 0.05 chip. Allows you to set a place on the stage to reference later, Modding: RemoteConfig.storePosition added. Tough Love Arena Mod Showcase: Astros EllingtonReborn 119 subscribers Subscribe 34 Share 1.5K views 1 year ago This is my best mod i've created this far in the span of TLA's modding history,. All rights reserved. We are sad to remove the "custom combo" nature of Onion's parry, and are open to restoring it in the future if we can find another elegant way to cap the max damage. example : DGN | shygybeats (Dank Broccoli #4227) Rapid, Burst, and Rejection have been converted to use this new field, Modding: Fixed bug where the Sound Toggle was still visible while testing mods, Buffed Noodle/Rice: Whip's close hitbox has been made 25% taller, NOTE: This is to fix a bug introduced in 0.65.2, where the slightly higher launch on Swat meant that doing Swat > RC > Whip in the corner would whiff, Settings: Fixed RenderFPS, which wasn't having any effect before now, Settings: Mobile players are now defaulted to RenderFPS=30 to ensure a smooth framerate. This now works the same as Projectiles, Modding: RemoteConfig.relativeDrawBow added. Each player gets 4 new and fully functional weapons. The first three options are the same as before. IF YOU DONT MAKE CHECK IN, YOU DONT MAKE IT TO TOURNEY!! Pork currently feels very feast or famine when it comes to matchups, so the Chop changes are intended to make them less polarizing. To address (1), we reduced the risk and reward across the board, reducing the time to punish but also reducing the max damage possible. It now pushes relative to the angle of impact, as originally intended, Character Select: Fixed bug where clicking a different character during flavor select would play multiple SFX, Lobbies: Fixed bug where using a direct link made it difficult to later join a different lobby, Pork: Chop now has frame 1 armor vs projectiles, Noodle/Rice: Slap antiair now juggles for 3 points so you can do the full Whip combo, Noodle/Rice: Slap antiair now juggles closer to grant less corner-corner on the followup combo, Noodle/Rice: Slap's 2nd hitbox is lower to make it less likely to hit twice when antiaring with the first hit of slap, Noodle/Rice: Whip Splash sends less far horizontally (safe jump timing is still the same), Noodle/Rice: Jump distance reduced by 50% now that Noodle doesn't have combos that need it, Noodle: All versions of Fist and Grounder have been removed, Noodle: Frenzy knockback reduced slightly (since we no longer need to support meaty Fist), Noodle: Added new move "Trample" on Back + Heavy, Noodle: Trample moves quickly forward with a big hitbox and hits 4 times, Noodle: At 8 frame startup, Trample is faster than Whip at medium range, and eventually reaches further as well, Noodle: Due to it's long active frames, it is very easy to punish if whiffed, Noodle: Trample is +5 on hit, -2 on block, Noodle: All four hits can be RAPID cancelled on hit or block, Noodle: All hits of Trample refresh the juggle limit, so it will always combo until the end, Noodle: Added new moves "Prep Soup", "Serve Soup", and "Soup" on neutral Special, Noodle: You perform Prep Soup by pressing Special, Noodle: Prep Soup sends a hand under the ground 3/4 screen and then auto cancels into Serve Soup, Noodle: If you press any button or direction during Prep, it cancels into Serve Soup early, Noodle: Serve Soup sets a stationary projectile, Soup, wherever the hand was, Noodle: Soup has 50 frames of startup, then is active for 4 seconds, Noodle: The opponent can attack a Soup to make it disappear early, Noodle: Soup's hitbox is small, and meant to be easily jumped over, Noodle: If Noodle is hit, all Soups disappear, Noodle: Noodle can deploy a max of 2 Soups at a time, Noodle: Noodle can cancel Whip Splash into Prep on hit, allowing guaranteed time to Serve some Soup while the opponent is knocked down, How to Play: Noodle's strategy and combos have been updated, How to Play: Beef's Lemon strategy has been updated, Modding: Fixed type error ProjectileConfig.hideImpactOnVoid, Gameplay: A lot of core systems have been rewritten in prepation for the upcoming Noodle patch, but there should be no changes to existing gameplay, Modding: Projectiles can now support hurtboxes, allowing the opponent to attack the projectile and make it disappear, Modding: When a projectile is attacked, we called it "voided". Save my name, email, and website in this browser for the next time I comment. This is expected. Tutorial: Updated the affected strategy guides and combo trials. Now both players send a signal to the server to end the match, Server Lobbies: Fixed bug where the host re-assignment (when the host leaves) wasn't assigning to the right person (the most senior player remaining), Modding: If one player picks Pork in default orange, and the other player picks a modded version but using the same skin, player 2 will be rotated to a different skin (just like how it works with the base cast), Server Lobbies: Added new Lobby system "Server Lobby (v2)" with dedicated servers under the hood, Server Lobbies: Now when the Host leaves, that role is re-assigned the next player in the queue, Server Lobbies: Added label in the queue to see who the current Host is, Old Lobbies: Renamed existing Private Lobby to "Old Lobby (v1)" to have as a backup in case Server Lobbies have problems, Ranked: Made the Back button smaller on the Character Select screen. If you notice any adverse effects / new bugs, please let us know. Alternatively, you can wait until the mod is finished, as itll be distributed as a Beta Branch of EBF5 on Steam, which would make it very easy to opt-into and install. Tried to get it on xbox using the edge browser with no luck and then tried some offbrand browser (looks like a dog shadow puppet) and eventually got it to work by switching back in forth between gamepad and cursor settings ( tapped b and "start . Added Pause Menu and Pause Button. If you have trouble maintaining 60 FPS, please try lowering the Render FPS, Fixed bug where sound effects were all preloaded at the main menu. You must sign up for a free account in order to play Ranked, Ranks are unique to each character. Dirty Rice (TLA mod) This is my first mod of TLA, on my main Rice. 18% Both game devs will be at the launch event on January 14th. Current settings are now represented in the FPS label, Options: Replaced RenderFPS with new option "Frame Rate", Frame Rate: The options are 60 FPS, 30 FPS, and Dynamic, Frame Rate: Dynamic is the default setting for non-mobile devices, Frame Rate: 30 FPS is the default setting for mobile devices and recommended for slower devices, Pause Menu: Fixed UI bug where the button would scroll with the page, Maintenance: Centralized and simplified z-index layering, Throw recovery on whiff increased 10 > 20 frames, Buffed Noodle: Soup launches slightly higher, making followups a little easier, Nerfed Rice: Swat no longer has armor during startup, but retains armor during active to prevent trades, Nerfed Rice: Swat active frames reduced 5 > 1, Nerfed Rice: Swat total duration on whiff net increased by 5 frames, Maintenance: Migrated source code to new repo, Character Select: The clickable back button now acts like pressing Heavy instead of instantly backing all the way out, Replays: Fixed bug where the Load menu would sometimes load the replay but then get stuck on the menu, Steam: Changed application icon from flexing Beef to the heart spikeball from the logo (better at low resolution), Maintenance: Migrate Hall of Fame data to new host and new format, Nerfed Onion/Garlic: Sweep can no longer cancel into Trip on block, Accounts: Fixed "Favorite Character" to no longer break when we push new skins (existing favorites have been reset), Modding: FlavorConfig.fid added (unique property to help with replay/favorite tracking), NOTE: One of the main goals of 0.91.0 was diversifying offense. Press Throw to attempt a throw, All throw active frames (including Pork's Caber Toss) have been increased 5 > 10 frames, Walking forward is no longer throw invulnerable, You cannot be thrown for 3 frames after exiting hitstun, blockstun, juggling, or knockdown, This 3 frame window provides extra time to start an attack and beat a meaty throw, Doing anything besides standing or walking will immediately end this window of throw invulnerability, Therefore, doing an armored attack or parry makes you immediately throwable, Throwable hurtboxes are now tracked separately vs strike hurtboxes, Walking backwards slightly increases the width of your throwable hurtbox, RAPID has been moved from Forward Special to Forward Throw, BURST has been moved from Backward Special to Backward Throw, REJECTION has been moved from Back Light to Forward Throw, Modding: You can use "d" to map inputs to the fourth button (eg "4d": "SomeAttack"), Modding: FighterSetupConfig.commands added (customize the inputs for Throw/Rapid/Burst/Reject), Modding: SequenceConfig.palindromeAnimation added (backfill to make hitstun/blockstun work), Modding: ActionConfig.throwStart active frame duration changed 5 > 10 to make meaty throws easier, Modding: Hurtboxes can now be customized for strikes vs throws, Modding: DefaultConfig.strikeHurtboxes and DefaultConfig.throwHurtboxes added, Modding: SequenceConfig.strikeHurtboxes and SequenceConfig.throwHurtboxes added, Modding: FrameConfig.strikeHurtboxes and FrameConfig.throwHurtboxes added, Modding: SequenceConfig.hurtboxes and FrameConfig.hurtboxes are still available as a shorthand for both strike/throw, Modding: Existing hurtbox changes have been ported to strikeHurtbox so as to not extend the throwHurtbox automatically, Modding: Places where hurtboxes were set to empty have been preserved, Buffed Garlic: Backflip can now cancel it's landing frames directly into Jump or Roundhouse by pressing Light or Heavy respectively, Gameplay: Reduced the height of all jumping attack hurtboxes to cleanly beat attacks not designed to be anti-airs, Noodle: Adjusted Trample hitbox height to better match the animation (slight buff to juggles), Beef/Pork: Adjusted Gutpunch hitbox height to better match the animation (slight buff to juggles), Beef/Pork: Adjusted Jump Attack (Dropkick) hitbox height to better match the animation (gameplay unaffected), Beef: Adjusted BEEFCAKE hitbox height to better match the animation (gameplay unaffected), Pork: Adjusted Chop hitbox height to better match the animation (gameplay unaffected), Onion/Garlic: Adjusted Flick hitbox height to better match the animation (less disjointed, but still a great anti-air), Onion: Adjusted Hopkick hitbox height to better match the animation (gameplay unaffected), Performance: Added warning to the menu when using a browser with poor performance (e.g. As Projectiles, Modding: RemoteConfig.storePosition added Both game devs will be at the launch event on 14th! 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