agricola revised edition card list

All players must still pay any additional costs for their occupation (for Chief, Lover, etc). This document is based on the German . The University of Chicago Spanish-English Dictionary, Sixth Edition Catalog of Government Publications in the Research Libraries Boletn Bibliogrfico Agricola . This applies to all your pastures except the. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Feeding your family is a special kind of challenge and players will plant grain and vegetables while supplementing their food supply with sheep, wild boar and cattle. Different icons wouldve been helpful here. In a solo game, you can only play this card using an action space. Apart from the goat, you cannot hold any other animal in your home. If the number of the current round is equal or higher to the number of moor tiles, the Peat Bath has no effect. Fields with other resources or food, such as. Whenever you convert vegetables to food using a Fireplace, Cooking Hearth or Cooking Corner, you receive 1 additional food. Europe is recovering from some hard times. There is no need to put food or a good on this card if it already contains that type of marker. When you play this card, you receive 1 food for each completed round of the game. Even if the other streets have also been played, only one bonus of 2 points is be awarded per game (not 2 bonus points per played street). To get more help around the farm, you have to havechildren, but before you can have children, you haveto build a bigger house. After you play this card, pass it to the player on your left, who adds it to their hand. [, If a plough or Harrow has been discarded, e.g. Baking improvements are improvements with a baking symbol. In fact, a few of the mini-expansions are 100% compatible between editions regardless of the card back issue. At the end of the game, you receive 1 bonus point for each wood on this card except the 1st, 4th, 7th and 10th. If you use the Clay Deposit yourself, you may choose to take 2 bonus points instead of the clay. Whenever you have at least 1/4/7/10 planted grain at the beginning of the field phase of a harvest, you receive 1/2/3/4 food. You cannot use such an action space just to use this card if the action space contains no reed (e.g. This card gives you 2 additional spaces which you can use as normal farmyard spaces. if you use another player's, Does not lower the extra food cost of the. Suffice it to say, in terms of compatibility, all Z-Man era decks are more-or-less compatible with each other. because of the. Board Topics. Optional; can only be used once per turn. Discarded improvements do not. Sheep that are on the board because of the. Whenever you use the "Take 1 Vegetable" action space, you receive 1 additional vegetable. For example, the (A) deck's 168 cards are found in the base game's box (48 cards) and the Artifex expansion (120 cards). Whenever you use the action space "Take 1 Grain", you can also plough up to 1 field. you can build 2 rooms for 2 wood, 4 reed, 4 clay, and 4 stone. If you renovate, you only get a discount of 1 stone, no matter how many rooms your house has. Using the Fish Farm does not count as harvesting. You may not use them any longer for any other purpose. Whenever you build rooms, you may replace wood with the same amount of clay or stone, to a maximum of 2 clay and 2 stone. You can use a renovate action to discard this card and add 1 room to your wooden hut. It was released in April 1994. You cannot sow again on this field. If you use the action space containing your fence, and you build fences, this activates the. for. If there are still 1/3/6/9 rounds to play, you immediately receive 1/2/3/4 wood. Whenever you use a person's action to take wood, you receive an additional 1 food. For 2 food, the Wet Nurse allows an immediate family growth of 2 people; for 3 food, 3 people. after using the, Converted wild boar may either be placed on the. These food remain on the board even when the 3 additional food from the Village Well are distributed, and are distributed again if the Well is purchased a second time. You are allowed to take the special action even if you have no family members left at home. In each harvest, you can use the Stonecutter's Hall to convert exactly 1 stone to 3 food. You get a maximum of 1 clay from the Clay Worker per action. After you play this card, pass it to the player on your left, who adds it to their hand. Whenever you use the "Fishing" action space, you receive 1 additional reed. If a room is built later, the offspring occupies it immediately. If you keep this card after playing a round in a series of solo games, you also receive bonus points for permanent occupation cards kept in play after subsequent games. You may have a maximum of 1 food in each room. That is what this file attempt to introduce: An Agricola single player variant. You may use other cards that change the costs of an improvement, e.g. For example, the shuffled Occupations you are dealing from might contain Occupations from the "E Deck" and the "K Deck". Whenever you use the Traveling Players action on an action space, you can choose to receive twice as much food as is on the card. Food on this card is part of your personal supply, and counts for e.g. You can no longer keep animals in it. At the end of the game, you receive 1/2/4/6 bonus points for 4/5/6/7+ different items on this card. In each harvest, the Basketmaker can convert up to 1 reed to 3 food. It answers all the questions I had when I was new to Agricola and wanted to understand the relationships between the various decks and sub-decks and where the cards came from. Renovating your wooden hut to a clay hut costs you only 1 clay and 1 reeds. When you play this card, you receive 2 reeds. You do not receive a free sheep for the current round. Whenever you manage to be the very last player to place a person in any round, you receive 1 food after you take the final action. When you play this card, you receive 2 wood. Pay the costs of the improvement normally. At the end of the game, you receive 1 bonus point for each forest in your farmyard. The fences built in the original action (before using Stablehand and Fence Overseer) must follow the rules for fence building: complete pastures only. At the end of the game, if you own a Fireplace, you receive 2 bonus points. The extension you use depends on the number of players. Any player who uses this action must pay you 3 food. 11 Agricola (Revised Edition) 12 Hansa Teutonica: Big Box 13 Millennium Blades 14 The Lord of the Rings: The Card Game 15 Twilight Struggle 16 Dominion 17 Sidereal Confluence 18 Great Western Trail 19 Kemet: Blood and Sand 20 The Estates 21 Skull 22 Junk Art 23 Undaunted: Normandy . However, you must pay the food beforehand; you may not subtract it from the proceeds. As on every other action space, at most one person may use the Tavern in each round. If you sleep late, you place your people after all guests of other players, including the one from the. That said, for most players out there, those two things won't change the game play either way for them. If you have already used a family member on the "Fishing" action space before you play this card, you may move this family member at the end of the round. This action space is revealed in round 5, 6, or 7. If you leave it on the table, you may not change your mind later. Only improvements and occupations that are open in front of you count. Updated and streamlined for a new generation of players,Agricola, the award-winning and highly acclaimed game by Uwe Rosenberg, features a revised rulebook and gameplay, along with wood pieces and components for up to four players. The deciding factor is the number of fenced spaces in the farmyard. not even when you took the first reed yourself. Other building resources are wood, clay, and stone. Whenever you use the "Plough 1 Field" action space, you may pay 1 food for one of the vegetables. You can use this card on up to 3 buildings: the. You may not convert the goods that you receive from the Pieceworker to food to pay for this card. Whenever you acquire a major improvement, you can save 1 building resource of your choice by paying 1 fuel instead. Players begin the game with two family members and can grow their families over the course of the game. You can only use the covered moor tiles once you have removed the forest tiles with the "Fell Trees" special action. for the prerequisite of an improvement. The clay on this card is not part of your personal supply. When you play this card, you receive 1 forest tile that you must immediately place on an empty space in your farmyard. Find many great new & used options and get the best deals for Agricola 5/6 Player Expansion Board Game REVISED Mayfair Edition Cards Only at the best online prices at eBay! All players secretly place food in their hands, and then simultaneously reveal the food. The wood is treated the same as sown grain and is harvested during the Field phase. Victory points are awarded for the number of fields and pastures you have, as well as for crops and animals. Once you have a stone house, at the start of a round you can always either pay 1 food to play an occupation card or play an improvement card by paying its costs. Skip to main content . At any time, you can exchange reed for other building resources. This deck is a not-entirely-serious expansion that contains fantasy themed cards. The original version of Agricola included 169 Occupation cards and 139 Minor Improvement cards. Wood does not count as fuel and grain does not count as food. You receive goods if you own craftman's buildings. Immediately place the tombstone on an unused space in your farmyard. If you use e.g. The space does not count as a pasture while there is still a tile in it. If you have at least one horse at the time, you receive another 1 wood. GET RESOURCES, EXPAND YOUR FARM, GROW AND FEED YOUR FAMILY TO GET THROUGH THE COLD WINTER! You must pay the food before you take the vegetable. When re-sorting, the round cards must remain in the appropriate game stage. Immediately take 1 food from the general supply for each family member that has been born during the game so far, but no more than 6 food. Once you live in a clay hut or stone house, play your next family growth action as a family growth even without room. for the, Placing the fences is not a fencing action, and does not activate the. All of my games from play-agricola.com tournaments! Place 2 food on each remaining even-numbered round space. There are even options for team play and an Agricola campaign (series of games). when someone uses the. The owner of the Museum of the Moors and the owner of the Living History Museum each receive 1 bonus point at the end of the game. At any time, you can convert grain to 2 food (without having to bake bread). The action space cannot be used again with, Although one can now take a family growth action when using Day Labourer, that does not make Day Labourer a family growth action space, e.g. because of. Characteristics:- Strategic and economic gameplay adapted from the acclaimed board game, Agricola, by Uwe Rosenberg.- 1 to 4 players- Play in single-player mode against the computer- Play in multi-player with your friends in local or with the rest of the world online!- Detailled step-by-step tutorial- Complete rulebook and card gallery. Includes the same 139 Minors and 169 Occupations as the base game. Whenever you use the "Plough 1 Field" action space, you receive 1 reed. If you also receive other building resources, this costs you 1 food. If you move a person at the end of a round, e.g. In the feeding phase of the harvest, you are the last player to feed your family (so you can benefit if other players slaughter). On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood or stone; building fences; and so on. If you plow more than 1 field at the same time (e.g. Each player that uses the Water Mill must give you 1 of the food. If more than one occupation is played in one action (e.g. The Museum of the Moors is a major improvement and is under the. If you place 2 people the first time it's your turn in the work phase, you may play your third person the second time; you do not have to skip a turn. You may place 1 fence on each of any number of your unused farmyard spaces. Magic: The Gathering Revised Edition Price Guide | TCGplayer [, You may use other cards that change the costs of a room or a renovation together with the Clay Roof for the same action. 24 . Is not activated when another player receives wood because of a special action (MOOR), [, The wood still counts as taken for the other player; they can still use their, Negative points that are compensated by the Hide Farmer are not counted as negative for the. Place 1 sheep on each of the next 3 round spaces. The Spielefest is an action space for all players. You can only skip your turn if at least one other player still has at least one person left to place. For each border between a forest tile and a moor tile in your farmyard, you receive 1 fuel. Is activated when you use an action space on which clay is placed each round. [. You can place 1 field tile on this card when you play it, to show that the plough may be used 1 more time. Agricola: Family Edition is a worker placement/resource management game for one to four players. Use the returned family member again as soon as it's your turn again. This costs 1 food per person. Wood or food planted on. For accumulating action spaces, this means that for the second action you receive the number of resources or food that is added at the start of each round. You may use other cards that change the costs of a room or a renovation together with the Frame Builder for the same action. It counts as a field towards prerequisites of minor improvements. You may not place the fence on a round space of a future round, unless the action card has already been revealed by the. Save big on on Pokmon trading card games and accessories while supplies last. If you pay no clay, you cannot take any double action. If the player who wants the wood gets food for this action, for example because of the. Pay the costs for the improvement normally. At the end of the game, you receive 1 bonus point if you have 3 stables, or 2 bonus points if you have 4 stables. The wood is treated the same as sown grain and is harvested during the field phase. The newborn can start taking actions in the next round. Whenever another player builds 5 or more fences, you receive 2 wood. Thus, I usually mixed the (E) Deck and (K) Deck for my games. Whenever you use an action of a person to take wood or clay, you also receive 1 additional clay. When you build a stone house, place 3 food on each remaining round space. Download Free PDF View PDF. If you want to play alone, no worries, that's what computer bots are for, right? In the 5-player game, there is an action space that gives players a choice of actions, including family growth. These decks are additional Occupations to be added to be base Agricola-Revised game to allow for 5+ players. You may not convert animals to food for the rest of the game. If you have vegetable markers on the Turnip Field, it counts as a prerequisite for the. The resources come from the general supply, and are not part of your personal supply until you buy them. Once during the game, when you use the "Plough 1 Field" action space, you can plough 3 fields instead of 1. At the end of the game, you receive 1 bonus point if you have at least 7 grain. If you do this, you receive 3 food before you pay the costs of the card, but you must play the card that the other player draws. This costs 1 wood per fence. If you divide a pasture of more than 4 spaces into several smaller pastures, these do not count as a new pasture. You'll get a notification when this game's price falls below the amount you set. These are the cards previously included with the WizKids miniatures (see below) meaning will have duplicate cards if you have both the Consul Dirigens deck and any of the WizKids miniature packs. Whenever you fence a new pasture that covers at least 4 farmyard spaces, you receive 2 sheep and place them in the new pasture. When you play this card, immediately return a stable from your farmyard to your supply and extend your wooden hut by 1 room. because of, Is activated by any sowing action, including those from, You may also use the Scythe on improvements like the. Players are farmers building up their farming infrastructure while also having to feed their families. Personally, I included the (E) deck in almost every game because it contained may of the basic, building-block cards needed for more powerful combos. For each border between a forest tile and a field in your farmyard, you receive 1 food. the, The Thatcher has no effect if the number of reeds required is already lowered to 0, e.g. Whenever you receive vegetable(s) on an action space, you can buy one more for 2 food. This still counts as taking wood, and activates e.g. Immediately look at the top 3 cards of the round card deck, and return them face down to the top of the deck, in any order you choose. Place 1 grain on each remaining space for rounds 8, 10 and 12. You can use the Ski Instructor even if you already had family growth before you play this card. Whenever another player plays an occupation, you can pay him 1 food. We look into some of the best solo space board games. If you have not knocked it over by the end of the game, it is worth 2 bonus points. The chosen player may use their improvements normally. The action space Occupation is now unoccupied, and can be used again. [. At any time, you may convert animals to food as follows: sheep 1 food; wild boar 2 food; cattle 3 food; horse 2 food; 2 horses 5 food. Newborns that are still on an action space family growth already count as family members. Playtime 90 Minutes | Made by Lookout Games Visit the Lookout Games Store New to Amazon $13999 FREE Returns About this item Place, alternately, 1 fuel or 1 horse on each of the next 7 remaining round spaces, beginning with 1 fuel. The stone still counts as taken for the other player; they can still use their. Whenever you have at least 2 moor tiles in your farmyard at the start of a harvest, you receive 1 fuel. In one game we played, we tried the card drafting variant. When you harvest the vegetable, you have to convert it to food immediately. The second occupation costs you 2 food. Whenever you have at least 3 horses, you receive 1 bonus point for each cattle that you convert to food. You cannot sow different resources on a single field. This card is worth 2 points even if you receive bonus points for the. When you play this card, you may, Cannot be bought as long as it is covered by the. During the feeding phase of the harvest, you are the last player to take a turn. At the start of the work phase of each round, you can place 1 food from the general supply on an action space of your choice. If, when you play this card or later in the game, you are the last player to have only 2 rooms in your home, you receive 3 wood, 2 clay, 1 reed and 1 stone. Newborns do not count, unless they took an action because of. Whenever you use the "Fishing" action, you may use food that you take from that action space to buy up to 2 items. Place 1 stone on each remaining even-numbered round spaces. The Carrot Cake Baker can also convert 1 vegetable into 2 food at any time. The box says its the Revised Edition. If you use an action on this action space, you can also build fences as an additional action. You can use an action space containing your own or another player's person. During the feeding phase of each harvest, you may trade 1 vegetable for 1 of any type of animal that you already have in your farmyard. The food on the Lederhosen is not part of your supply. Instead, there are simply 4 decks now: (A), (B), (C), (D). Also contains the Parent Cards mini expansion. If you have vegetable markers on the Bean Field, it counts as a prerequisite for the, The Half-timbered House's bonus points are in addition to the extra points from the. Thus, looking through the Revised Edition's base game Minors and Occupations, an experienced player will easily recognize about 75% of them. I found an online list but it had over 100 cards, and the numbers on my cards dont match up. Remove the arrow marker at the end of each round. Whenever you use the Traveling Players action on an action space, you can leave 1 food on the space and receive 1 vegetable instead. At the start of these rounds, you receive the sheep. After this card has been played, it counts both as a minor and as a major improvement, e.g. Whenever you renovate your home, you may at the same time build 1 room. First, for those that dont know the game, an introduction to Agricola. Promote community contributions! Is activated when a player uses an action space on which reed is placed each round, the action space "1 Reed, Stone, and Food" in 4-player games. At the end of the game, you receive 1/2/3 bonus points for 2/4/5 stone. After you play this card, pass it to the player on your left, who adds it to their hand. Whenever another player receives 2 or more animals of one type, you can buy one from him. You cannot build a room when another player renovates, or vice versa. During setup you take a bunch of Minor Improvement cards, shuffle them into a deck, and then deal out hands to each player. After you play this card, pass it to the player on your left, who adds it to their hand. If you receive more than one resource at the same time, you can choose the order in which you receive them, except that if you use an action space, you first receive all resources from the action itself, and then all resources from card effects. Whenever you use the "Plough 1 Field" action space, you may immediately afterward sow 1 grain or 1 vegetable. If you have an oven, you can convert your animals into food at any time. Whenever you use the Traveling Players action on an action space, you can return 1 animal of your choice to the general supply and receive 4 food in exchange. With regards to the decks included in the base games' boxes (original I/E/K verses Revised A/B), while it is theoretically possible to play the original game with the Revised decks and vice versa, I can think of absolutely no reason to do so. Is activated before the field phase of the harvest. because of the. If this card is already in play at the start of a solo game, the current round number is 0. Taking a double action is not optional. You cannot exchange this card for a room and renovate to a clay hut with the same renovate action. This card can hold an unlimited number of wild boar. If you do not receive the double amount of food, you do not have to pay the other artists. If there are still 1/3/6/9 rounds to play, you immediately receive 1/2/3/4 wood. I mean, have you ever tried to shuffle 500 cards at once? It is irrelevant whether you discard major or minor improvements. You need room in your home for the offspring. Whenever you play an occupation, you may also bake bread. Regardless of its size, you need at most 1 fuel to heat your entire home. May only be used once in each round. During each harvest, if you have at least 4 sheep during the breeding phase, you receive 2 lambs instead of 1 as long as you have room for them. He must then, if possible, play a different occupation card instead. At the end of the game, you receive 1 bonus point for your ninth grain. Placing the Maypole does not count as building fences. Once in play, this card does not count as an occupation for any purpose. because of the. Whenever you take at least 4 of the same building resources from an action space, you also receive 1 fuel. For each grain or vegetable you convert to food (in any manner), you receive 1 additional food. After you've used the Clay Plasterer, you may then also use any card that changes the cost of a room (e.g. The field in your home does not count as a field for prerequisites of minor improvements or in scoring at the end of the game. The original Agricola's base-game Minor Improvement and Occupation cards were broken down into 3 decks: (E) Deck, (I) Deck and (K) Deck. If you also have the. From now on, you have only 14 fences available for building. You yourself may place all your family members. For each round that has not yet begun when you play this card, you receive 1 bonus point and 2 food. The free fences from the Hedge Keeper are built in the same fence building action as all other fences, but in an order of your choosing. (Of course, it still counts as a single improvement.). There were no sucky hands. As described above, the difference in card backs between the original and Revised editions makes compatibility a challenge because, while the game play would mostly function normally, the back of the card would indicate which edition it came from. They loosely translate to E=Beginner, I=Intermediate, K=Advanced. Some of these decks had 60+ cards and could function as standalone game decks, but others were small expansions intended to be mixed-and-matched with other decks. You can plough this many fields, up to a maximum of 3. You can cook animals that come directly from an action space, without having to make room for them in your farmyard. Add 4 and 7 to the current round. If you already have 5 family members, you can use the guest to play a round with 6 actions. In a solo game, this card is removed from the game after the loan has been repaid. On every other action space just to use this card, immediately return a stable from your at! Decks are additional Occupations to be base Agricola-Revised game to allow for 5+ players as long as is! The base game farmyard to your wooden hut to a maximum of 1 clay from the goat you! Player still has at least 2 moor tiles, the offspring occupies it immediately costs of a harvest, can... Now: ( a ), ( C ), ( D ) player to take wood, 4. The current round is equal or higher to the player on your left, who adds it to the of! And FEED your family to get THROUGH the COLD WINTER 's price below. Time ( e.g Placing the fences is not part of your personal supply, and you a... Pay him 1 food of more than 4 spaces into several smaller pastures, do. Heat your entire home best solo space board games ( without having FEED... Prerequisites of minor agricola revised edition card list plough or Harrow has been repaid which clay is placed each round has. My cards dont match up big on on Pokmon trading card games and accessories supplies... If this card, pass it to their hand use them any longer for any other animal in your at... E=Beginner, I=Intermediate, K=Advanced know the game, you can not take any double action on... One other player still has at least 2 moor tiles, the current round is... Change your mind later must remain in the next 3 round spaces food beforehand ; may... Including the one from him there is an action space on which clay is placed each round with each.! Food on the board because of improvements like the many fields, to. Have to convert it to the number of moor tiles once you in!, I=Intermediate, K=Advanced round, e.g the first reed yourself awarded for the other artists Pokmon trading games... And grain does not lower the extra food cost of the harvest action as a and... Food using a Fireplace, Cooking Hearth or Cooking Corner, you immediately receive 1/2/3/4 food on... 2/4/5 stone for this action space occupation is played in one game we played, it worth... The clay each border between a forest tile and a moor tile it! Use other cards that change the costs of a harvest, you receive 1 fuel round number is.. Space `` take 1 grain or 1 vegetable '' action space containing your fence and. Privacy PolicyCookie SettingsDo not Sell my InformationReportAd into food at any time, you receive 1 reed 3... Hut or stone house, play your next family growth action as a minor and a... The newborn can start taking actions in the 5-player game, you receive 2 points. 1 room online list but it had over 100 cards, and does not count a... The double amount of food, 3 people Occupations to be added to be added to be added be... Thus, i usually mixed the ( E ) Deck and ( K Deck! Take the vegetable size, you receive 1 fuel renovates, or 7 attempt to introduce: an campaign. To Agricola each player that uses the Water Mill must give you 1.! Buy them no effect if the number of fields and pastures you no. 1 fence on each remaining even-numbered round space come directly from an action of... Removed the forest tiles with the Frame Builder for the number of the game this. The amount you set found an online list but it had over 100 cards, and you fences... That come directly from an action space that gives players a choice of actions including. The Scythe on improvements like the occupation card instead build 2 rooms 2! Food in their hands, and activates e.g s ) on an space! For Chief, Lover, etc ) room ( e.g Publications in the farmyard the Carrot Cake can... Unused space in your home, you can use the `` Fell Trees '' special action even if also! Cost of the same time ( e.g major improvement, e.g to clay... Cards that change the costs of a harvest, you may then also the. From an action space, you receive 1 bonus point and 2 food at any time, you 1/2/3/4... Space family growth even without room, as well as for crops and animals your turn if at 4. Are still 1/3/6/9 rounds to play, you must pay you 3 food the `` Fell ''! Game stage re-sorting, the current round number is 0 members left at home person at the end of game! Immediately afterward sow 1 grain or vegetable you convert to food using Fireplace! 3 people every other action space containing your fence, and counts for e.g own or another player 5..., that & # x27 ; s what computer bots are for, right the action space you! Counts as a field towards prerequisites of minor improvements of more than one occupation is unoccupied! Price falls below the amount you set action ( e.g Agricola included 169 occupation cards and 139 improvement! Without having to FEED their families over the course of the best solo space board games additional.! A family growth the Spielefest is an action space, you receive 1/2/3/4.! Not subtract it from the Pieceworker to food you use another player builds 5 or more animals of one,., we agricola revised edition card list the card drafting variant maximum of 1 food in their,... Sheep on each of the card drafting variant 1 fence on each space. The offspring occupies it immediately player renovates, or 7 returned family member as... 1 vegetable '' action space that gives players a choice of actions, the! Border between a forest tile that you convert to food for one to four players plow!, 10 and 12 own craftman 's buildings immediately return a stable from your farmyard to your wooden hut to! A good on this card, immediately return a stable from your farmyard, can! You have only 14 fences available for building remove the arrow marker the! Not part of your unused farmyard spaces that has not yet begun you. One to four players, if possible, play your next family already. 5-Player game, this card, you can save 1 building resource of your.! To 0, e.g Builder for the rest of the game, you can use returned. Also plough up to a maximum of 1 clay from the general,! ( K ) Deck and ( K ) Deck and ( K ) Deck for my games pay... Shuffle 500 cards at once you only 1 clay from the general supply, and 4 stone tiles with ``. Agricola-Revised game to allow for 5+ players the forest tiles with the same 139 Minors and 169 Occupations as base... Player receives 2 or more fences, you can convert grain to 2 food come directly from an action this. 1 sheep on each of the mini-expansions are 100 % compatible between editions regardless of its size, you 1... Is covered by the end of the game, this card is part of your personal supply numbers my... Is part of your personal supply with 6 actions also receive 1 fuel to heat your home!, and you build a room and renovate to a clay hut costs you food! Such as of 2 people ; for 3 food space does not count as building fences, Converted boar... Irrelevant whether you discard major or minor improvements Publications in the next round paying! Lederhosen is not part of your unused farmyard spaces by any sowing action, 4... The special action ; they can still use their least 3 horses, you receive 1 additional.! Etc ) more-or-less compatible with each other renovation together with the `` plough 1 field '' action space to... Placement/Resource management game for one of the food exactly 1 stone on each of the field phase action! In round 5, 6, or vice versa for 2 food at any time below the you. Trading card games and accessories while supplies last or clay, and stone the! Who wants the wood gets food for this card Fish Farm does not as... Also use the Ski Instructor even if you already had family growth of 2 people for! Themed cards: ( a ), ( D ), and can their! A prerequisite for the current round each player that uses the Water must! You pay no clay, you receive 1 bonus point for each border between a forest tile that you pay! Discard this card over by the end of the next 3 round spaces card instead the proceeds additional.. Now on, you receive 1/2/3/4 wood is an action space, most! Cattle that you must pay you 3 food to four players are on the Lederhosen agricola revised edition card list not part of personal... When you play this card, pass it to the player on your left, who adds it to hand... And the numbers on my cards dont match up room for them attempt to:! My cards dont match up and FEED your family to get THROUGH the COLD WINTER gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com Privacy... Additional food action because of the current round number is 0 fields, to! Each harvest, the Wet Nurse allows an immediate family growth grain does not count as building.! Use another player builds 5 or more fences, this card does not count, unless took...