illidan fire resist gear

San Jose first explored safe parking programs in 2019 at the Seven Trees Community Center parking lot. Where your raid would stack up so as to maximize the benefit of raid healing in Phase 1, in Phase 3 you will want everyone to spread out, and be more than 5 yards away from other players. Do not look into his eyes! these should be the number one priority for DPS players, as these will instantly The Flame of Azzinoth sends out a wave of flames in a cone front of it which travels up to 15 yards, dealing 7000 to 9000 Fire damage to all players in front of it. Illidan is not a gear dependent fight, it's possible to beat him even with Tier 5 or badge vendor gear on most of the raid, only the tanks really need good gear. They are Demon type enemies with 1.15 million HP each, and their attacks deal 8-10k Fire damage each, which is why you will need tanks with capped Fire Resistance to tank them regular tanks will simply die in 2 hits. Using the demon trap is dangerous, because it may severely disturb positioning, and incur other complications like raid members taking extra damage from Agonizing Flames, loose Parasites, or the tank turning his back to Illidan and taking Shear. 60% and you will most likely die to the next autoattack. While in Demon Form, Leotheras's primary attack is Chaos Blast, an AoE spell which deals 1675 base fire damage and applies a stacking debuff that increases fire damage taken by 1675 per stack. Fireball, while still being mindful of the warglaives' positions. (10 Min Cooldown). If you have 1 of each, it is recommended that you have the Protection Paladin pick up Fire Resistance gear while the Protection Warrior main tanks Illidan, as their strong defensive cooldowns give them a small edge there. He will stun the entire raid with If you're tanking the second one it's recommended to be FR capped (365). Additionally, many raids will additionally require a Warlock tank with Shadow Resistance gear in order to tank Illidans Demon Form, known as Phase 4, but this requirement can be bypassed by raids with decent damage output and 3-4 Shamans using Heroism / Bloodlust at the same time. His beam will slowly start moving in a straight line (6 yard radius) towards a specific spot (see the Phase 2 section) until it has traveled from one end of the room to another. Classic Era Servers Now Medium Population! During Phase 2, melee DPS need to be mindful of all fire on the ground, as It will require that your raid has good coordination and everyone understands what they need to do. Additionally, Maiev Shadowsong enters the battle. Chef Illidan has prepared a special meal for your raid: The Flames of azzinoth, and he encourages you to have a taste, but I would personally advise against it unless you are wearing full FR gear. accordingly. Illidan kneels down and casts The Demon Within, turning him into a Demon. I have gone onto the PTR on two occasions to test out . About 10 seconds after taking off, he throws his two Warglaives of Azzinoth to the east and west sides of the grill/circle pattern on the ground, where they remain fixed. Quickly defeat the Flames of Azzinoth in Stage Two of the encounter. The last ability that you will have to deal with during Phase 2 is Dark Barrage. I will not be touched by rabble such as you! While trapped, Illidans damage taken is increased by 100% and he loses his enrage buff. Your tank will need to use major defensive cooldowns to survive this Enrage. prioritized to, see the links below. There, she will kneel down and place a Cage Trap. Eye Beam has only four possible paths, each intersects one of the Blades and tangentially touches the inner circle (either north or south). Illidan himself will fly around the battlefield bombarding the raid with Tanks will Phase Five starts when Illidan reaches 30%. for them to establish threat. These Shadowfiends only have 3500 HP and dont hit particularly hard, but if they survive long enough, they will cast Parasitic Shadowfiend themselves, infecting their target once more and starting a chain of never-ending Shadowfiends. The only thing that matters is that they can reach the Fire Resistance cap (365) while buffed by Fire Resistance Totem / Fire Resistance Aura, while remaining crit immune, as the Flames of Azzinoth can kill them with unlucky crits. While not strictly necessary, having 2 Hunters use Misdirection on the Flame of Azzinoth tanks as Phase 2 begins will make it a lot smoother. This is the main thing you will have to worry about during Phase 2. Your ranged DPS and healers will never have to worry about it, as none of the patterns travel through the middle, where they should be standing. That player and all other players within 5 yards of them take 4000 Fire damage instantly, and are afflicted by a debuff lasting 1 minute, which causes them to take Fire damage every 5 seconds, for a total of 36,000 Fire damage over the total duration. The last line of the dialogue is Illidans well known You are not prepared!, and at this point he will engage with the player closest to him. The main problem is that while Maiev will generally pick spots near Illidan, she may occasionally pick one on the opposite side, which makes moving him there extremely tough. Illidan will transition to phase 2 once he reaches 65% HP. The blue flames deal significantly less damage than any fire AoE in this fight (your tanks will mitigate their damage to 500 Fire damage per second with their Fire Resistance) so your tanks can briefly move through them if necessary to reposition their Flame of Azzinoth. Anyone that touches the beam will die instantly. DISCLAIMER Theres an absolutely colossal amount of AoE damage coming out during this fight, so every raid member should have a Master Healthstone. The actual AoE is about 2 yards wider than the graphic. throughout the entire fight. Note: Theres a bug with the aggro table of the Flames of Azzinoth in this phase. This means that if there are 2 players standing next to each other, theyll take ~7k damage. Many guilds will choose to ignore the trap if its placed in a bad spot for this very reason, instead having the tank rely on defensive cooldowns exclusively to survive Illidans Enrage. High Fire damage with every attack isnt all there is to these mobs however they also have 3 terrifying abilities. 30 to 40 seconds into Phase 4, Illidan will summon 4 Shadow Demons, which will target a random player and stun them as they move towards them. Illidan has many abilities with which he will attempt to kill your raid. Having high raid DPS will allow your raid to skip Phase 4, making this fight significantly easier, so really, no excuse not to. Note that the damage of the residual flames isnt particularly high, so players that are trapped on one side of the flames can run through with some light healing. Mother Shahraz and Illidan require high Shadow Resist gear. Mother Shahraz Teron Gorefiend Be ready to heal your tank quickly and wait Equip: If your target is below 50% health, your direct healing spells will cause your target to be healed for an additional 95 health. Therefore slow DPS when he gets close to 30% in phase 4. Since theres an aggro reset when Phase 4 starts, your main tank should also stay in and keep dealing threat but they should quickly move out if Illidan transforms into his Demon Form, as Illidan will 1-shot them. Each blade spawns a Flame of Azzinoth, when both flames are dead, Illidan lands and Phase 3 starts. Illidan cannot cast any of his other spells while channeling Eye Blast. Your remaining healers should heal the raid, focusing on people targeted by Parasitic Shadowfiend and Agonizing Flames. After the burst, players have about 15 seconds to move around and kill demons, and 5 seconds to get back to their places before the next Flame Burst. After a 1.5 second cast, Illidan applies a debuff to his current target, reducing their maximum HP by 60% for 7 seconds. There is nothing to do about it than heal through. Think you need above 350ish (buffed) for that fight. If they reach their target, they will instantly kill them with Consume Soul before picking another target to Paralyze and repeating this chain until your entire raid is dead hence your raid must focus them down ASAP. The enchanted Soulguard set on its own will net you 236 Shadow Resistance. As mentioned previously, besides your regular main tank, your raid will need 2 more tanks using Fire Resistance gear for Phase 2. Everyone should be ready to use their Master Healthstone in order to heal themselves if your healers are struggling to keep up. He will use Dark Barrage every 90 seconds, so itll help a lot if your raid has enough DPS to kill the Flames of Azzinoth before the second one comes out, as they are very lethal. Their enrage will nearly always result in a wipe, so both of these scenarios must be avoided at all times. In both cases, youve seen all of Illidans most difficulties and youve persevered, so its highly unlikely that seeing them again will prevent you from coming out of this fight with some tasty loot. San Jos Fire Dept. If players get separated from the Flame by the residual (blue) fire from Eye Beam, they should wait until they're at full health and then dash through the fire. Flame of Azzinoth are dead, Phase Two will end and Phase Three will You will need to have a single ranged DPS player assigned to tanking Illidans Demon Form during Phase 4, using Shadow Resistance gear. Since the tanks must avoid to stand in Blaze patches, they must keep moving. After both Illidan uses this ability every ~40 seconds. This fight will require 2 tanks with Fire Resistance gear, as Gurtogg Bloodboil This can be done by setting up one mage to each side of the raid, and have parasited raid members run away towards the sides. the patches of fire can easily prevent you from dealing damage if you are on the There is no trash in his arena whatsoever, and he will not aggro, so your raid can freely move into his arena and buff up, regenerate mana, use consumables and prepare in whatever way you need to before taking on Illidan. He will kill any tank attempting to tank him normally in 1 hit. Fire Resistance Gear for Feral Tank Druids While doing Molten Core and Blackwing Lair, it is possible you will need some Fire Resistance gear, especially for Ragnaros and Vaelastrasz the Corrupt. Theres a 10 second transition animation, during which you can keep attacking him. The flames however hurt, so your main tank should begin moving Illidan away from his original spot the moment he leaps into the air, so your melee DPS are out of the fire as soon as possible. very high consistent shadow damage to his highest aggro target. Your healers can also help DPS a little with Wrath, Smite & Lightning Bolt when they dont need to heal it could make the difference between a successful or failed Phase 4 skip. on random raid members, be sure to quickly top them up. Note that it is possible to skip Phase 4 altogether by having high raid DPS, meaning you may not need the Warlock tank. The city funded two more locations at Roosevelt and Southside community centers, which closed in 2021 when a contract with LifeMoves expired.In November 2021, a temporary safe parking program in . Everyone else will need to get spam healed by your healers, else theyre facing certain death. Illidan will target a random player in the raid and apply a debuff to them lasting 10 seconds, dealing 3000 Shadow damage to them every 2 seconds. Illidan channels a blue beam from his eyes, targeting the ground. When the Parasitic Shadowfiends spawn, the mage Frost Novas them and nukes them down quickly (usually with help from some other damage dealers). ANY raid member is more than 25 yards away from either Blade of Azzinoth, Maiev Shadowsong joins the fight to help the raid defeat Illidan. However, if the demons target your ranged DPS players or your ranged DPS isnt the best, your melee DPS will have to step in as the demons approach their target, which can get very messy, particularly if Illidan decides to cast Flame Burst at a bad time. Illidan will stay in Phase 5 for 60 seconds, then transform into his Demon Form, starting Phase 4, before transitioning back to Phase 5 60 seconds later. Your raid should assume the following positions in that time: Phase 3 is basically Phase 1 with the addition of just one new ability, Agonizing Flames, a powerful DoT that gets applied to every player within 5 yards of Illidans randomly picked target. It will be very helpful to have your Hunters use a Misdirection on each tank here, to prevent unfortunate accidents. Furthermore, it can help if your Hunters use their Misdirection on the tank to help them establish threat, but it is recommended that you save at least 2 Misdirections for Phase 2. Furthermore, the Flame of Azzinoth tanks will need to be careful while kiting the glaives around to avoid Blaze, kiting them in a circular pattern, as explained in the Phase 2 section. Most know me as Baranor, the ret paladin guy, but I'm secretly a druid main, don't tell anyone. Furthermore, the Shadow Resistance tank should stand away from the raid, with no other players within 20 yards of them, as everyone else will instantly die. Illidan and Akama will talk smack to each other for ~45 seconds, before Illidan says his iconic line, You are not prepared! and finally becomes attackable. Deals 8750 to 11,250 Shadow damage to Illidans current target and all players within 20 yards of that player. Warlock is used for this job. Your melee DPS meanwhile should switch target if the Eye Blast is coming towards the Flame of Azzinoth theyre currently attacking. 1 Main Tank: Normal gear, should be uncrushable without including miss chance (dodge + parry + block) to nullify Shear, 2 Off Tanks: Maximum fire resistance gear, immune to crits, 1 Warlock Tank: Maxed shadow resistance gear, no points in, 12-13 damage dealers, including at least 2 mages. Shadow Demons at his feet. A Flame of Azzinoth will spawn from each glaive and begin attacking your raid. Mortal Strike or Wound Poison debuff on the boss, as Black Temple. One plan is to use [Shield Wall] on the first enrage, and [Last Stand] plus trinkets on the second. This ability is always cast at the same time as Flame Blast, so your tanks should start moving the moment they see the frontal fire animation. The only mechanic to watch for is the flame enrage in phase 2. Thus, a tank that manages to reach a total of 101.8% total dodge, parry and block, will be guaranteed to avoid this attack. It is recommended that you have at least 5-6 healers for this fight, with a good balance of tank healing classes like Holy Paladins and Restoration Druids, and AoE healing classes like Restoration Shamans and Holy Priests. at once. Illidan will swap from phase three to phase four. Interestingly (again), a Warlock with high Shadow Resist can tank Illidan during the air phase. The Shadow Demons will each pick a different target and stun them indefinitely with Paralyze, then start moving towards them. Therefore only experienced raids should use the traps to speed up the encounter. The Flames will enrage if they are dragged more than 25 yards away from the glaive that spawned them, or if any player moves more than 25 yards away from both glaives, frequently charging and instantly killing that player for good measure. This guide will offer a detailed, step-by-step tutorial on how to be fully prepared for this fight, finally bringing Illidans reign of terror to an end. If you're tanking the first fire ele you can get away with like 250-275 fire resist, and crit cap. Maiev Shadowsong and drag the boss over it to stun him for a brief time. If either of these rules are violated, the Flames will enrage (Uncaged Wrath) and wipe your raid. This phase is the most difficult of the whole encounter, therefore all DPS enhancing cooldowns ( [Heroism]/ [Bloodlust] etc.) (2 Min Cooldown). Warlock players may also need a lot of Shadow Resistance if they are designated to be the ranged tank for Illidan Stormrage in the same instance. This debuff can stack up 99 times, making it extremely obvious that nobody should be near Illidan. The transition to phase 5 should always happen during a Phase 3, because the raid is positioned correctly. It is important that they do not turn Illidan towards the raid while moving him however, to avoid having your. Mages: Arcane Resistance - NOT NEEDED For this reason, your Fire Resistance tank will need to keep kiting them in a circular-ish pattern, as shown in the picture above. No thru traffic. It's a good idea to place all AoE capable damage dealers within AoE range of Illidan, so that they can AoE the demons right when they spawn, while they're still snared. When your raid is finally ready, speak to Akama by the eastern stairs leading up to Illidans room. into the floor and spawns Flame of Azzinoth at the location of each Demon Form back to his normal form/Phase 3. With the high amounts of As Illidan uses Eye Blast every 40 seconds and the flames persist for up to 75 seconds, there will be periods of time where theres multiple patterns of flames up at once if both sides have a trail of Demon Fire, your melee DPS should stack up on south side of the grate, away from other groups. This phase is extremely easy, intended for your raid to learn Illidans mechanics in a low-pressure environment. Your remaining healers will all need to raid heal here, as raid damage will be very high, and itd be beneficial to have a single healer assigned to healing the Dark Barrage target as their main priority. Illidan has no (known) hard Enrage timer. should be playing safe and aiming to survive. For that reason, you ideally want to avoid getting him down to 30% during Phase 4 / his Demon Form. Cast every 10 seconds, and is always paired with Blaze. Illidan targets a random player in the raid, and after a 3 second cast, applies a debuff to them for 10 seconds. Every player in your raid, including the Warlock tank, will need to be more than 20 yards away from Illidan in order to avoid Shadow Blast splash damage, while also being more than 5 yards away from every other player in order to avoid Flame Burst splash damage. break down how to best approach this fight and the tactics needed to achieve Fire Resistance Gear for Protection Paladins While doing Molten Core and Blackwing Lair, it is possible you will need some Fire Resistance gear, especially for Ragnaros and Vaelastrasz the Corrupt. a while, so be sure to conserve Mana as much as possible. Two homes are involved. The time has come to face Illidan, . Periodically, the tank has to move to get out of Flame Crash. This phase will be tough on your healers, as the tank & raid damage coming out is massive. before DPSing as being in the wrong spot can easily get you and others Maiev Shadowsong. The only mechanic that player besides the tank will really have to deal with here will be Parasitic Shadowfiend, with your raid healers having to keep that target up. A four group setup leaves away the center group. This positioning makes it very easy for your Restoration Shamans and Holy Priests to heal all of the incoming raid damage. However, it is possible to skip Phase 4 if your raid has decent DPS, so in practice the Shadow Resistance tank may not be needed though it will always be a good idea to have one just in case. Melee DPS will want to spread out into multiple groups behind the boss This phase is arguably the most difficult phase in the fight, along with Phase 4, which you are ideally going to skip. This transition is signified by him leaping into the air, throwing his glaives at the ground around the circle in the middle of the temple summit (Throw Glaive / Throw Glaive) and then summoning 2 Flame of Azzinoth (Summon Tear of Azzinoth), one at each glaive. 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